Host Andrew Bargh welcomes an expert panel from the gaming industry to explore how creativity and business intersect in modern game development. Desirée Brathwaite, Head of Production at King, shares insights on managing large-scale projects. Nino Protic, Head of Studio at InnoGames, discusses leadership within fast-moving studios. Nijo Lawrance, Associate Executive Producer at Socialpoint, explains balancing innovation and deadlines. Martin Müller, Vice President of Games at Wooga, provides perspective on scaling creative teams. Together, they uncover the evolving business-driven framework of gaming.