Today’s episode is hosted by Harvey Anderson and they are joined on the podcast by Craig Spiers, Lead Producer at Flix Interactive Ltd, Gabriel Chauri, Lead Game Designer at Dovetail Games, Tiina Makelaa, Senior Development Manager at Remedy Entertainment Plc, Aaron Morley, Product Manager at Sumo Digital.
The conversation explores the fear of making games and the challenges that can arise throughout the game development process. From creative uncertainty and decision-making to production pressures and evolving expectations, the discussion considers how these factors can influence the journey from an initial concept to a finished video game. It also touches on the realities of working in a collaborative gaming industry where creativity, technical expertise and project management must come together.
The exchange highlights wider questions around confidence, creative risk-taking and the practical demands of delivering successful games. By examining the relationship between game design, development planning and production workflows, the discussion offers useful context for aspiring developers, experienced game creators and anyone interested in video game production. It provides an opportunity to reflect on the challenges of game development and the approaches that can help creative teams navigate uncertainty while bringing their ideas to life.





