Today’s episode is hosted by Harvey Anderson and they are joined on the podcast by Tid Cooney, Consultant, Ruslan Akhmedzhanov, Lead Game Designer at Gunzilla Games and Mihailo Novakovic, Lead Level Designer at Mad Head Games.
The conversation explores teaching and learning in gaming, focusing on how game design influences player understanding and skill development. The exchange highlights how mechanics, level design and player experience contribute to interactive learning.
Further discussion looks at how studios approach teaching and learning in gaming through design choices, feedback systems and progression. The group also considers how these principles can enhance engagement and create more immersive experiences across the gaming industry.





