Today’s episode is hosted by Elijah Jenkins and they are joined on the podcast by Karimane Gallad, Release Manager at Focus Entertainment, Polina Gladkikh, Release Manager at Red Rover Interactive and Lavanya Alamuri, Release Manager at Ubisoft Singapore.
The conversation explores the closing phases of game development and why the final stretch of a project can be one of the most demanding and critical periods in the production pipeline. The exchange highlights how release management, cross-team coordination and production planning all come together to guide a project from late development through to launch readiness.
The discussion also touches on the pressures surrounding certification, bug fixing, optimisation and final quality assurance. As the panel reflects on the closing phases of game development, the episode offers insight into how studios manage risk, maintain communication across teams and ensure that the final product meets both technical requirements and player expectations before release.





