Today’s episode is hosted by Harvey Anderson and they are joined on the podcast by Sergi Subirats, Lead Game Designer at DECA Games, Jonathan Engdahl, Level Designer at Sharkmob, Ruslan Akhmedshanov, Lead Game Designer at Gunzilla Games and Francois Roughol, Lead Designer.
The conversation explores level design as a core pillar of player experience, examining how designers shape flow, pacing and engagement across different genres and production environments. The exchange highlights broad approaches to building memorable spaces while aligning creative intent with technical and production constraints.
Across the discussion, themes emerge around collaboration with other disciplines, iteration and the role of feedback in refining gameplay spaces. The panel reflects on how level design adapts to evolving player expectations and studio pipelines. Later, the dialogue returns to level design through the lens of consistency, readability and long-term scalability, offering insight into how experienced designers approach environments that support strong gameplay and lasting player engagement.





