Today’s episode is hosted by Jamie Manton and they are joined on the podcast by Valentine Kozin, Lead Technical Artist at Rare Ltd, Matthew Higgins, Art Producer at Spectarium Games and Viktor Blanke, Art Director at Ubisoft Stockholm.
The conversation explores what visual fidelity really means in modern game development and how teams decide when something is “good enough” to serve the player experience. Drawing on different studio perspectives, the exchange highlights how artistic intent, technical constraints and production realities shape final visual outcomes.
Across the discussion, the panel considers how fidelity in games is balanced against performance, scope and creative clarity. Topics include stylisation versus realism, the role of technical art in bridging vision and execution and how expectations have evolved alongside new hardware and tools. The conversation also touches on collaboration between art and production disciplines and how visual decisions can support gameplay rather than distract from it. By examining fidelity in games from multiple angles, the episode offers a thoughtful look at how developers define quality and make informed visual choices throughout the development process.





