Today’s episode is hosted by Harvey Anderson and they are joined on the podcast by Dmytro Gudko, Senior Producer at Avalanche Studios Group, Denis Armand, Lead World Designer at Black Forest Games, Alfred Timmer, Associate Producer at Nimble Giant Entertainment and Ben Bauer, Level Design Director at YAGER.
The conversation explores world building and how believable environments are crafted to support engaging gameplay and strong narrative foundations. The exchange highlights the importance of cohesion between level design, visual identity and player interaction in creating memorable game worlds.
Across the discussion, broader themes such as immersion, consistency and collaboration across creative teams are examined. The panel reflects on how world building influences player emotion, exploration and long term engagement. Attention is also given to how scalable design systems and clear creative vision help developers build rich, compelling game environments that resonate with modern audiences.






