Today’s episode is hosted by Elijah Jenkins and they are joined on the podcast by Cristian Girbea, Director of Quality Assurance at Rovio, Jason Szollosi, Head of QA and Founder at Isle Games, Chris Howell, Lead QA Manager at Gram Games Ltd and Emmanuel-Yvan Ofoé, QA Director at Eidos Montréal.
The conversation explores how the landscape of QA training has evolved as studios adapt to new production demands, rapid content cycles and increasingly complex tools. By reflecting on shifts in methodology and expectations, the exchange highlights the broader practices that equip teams to manage modern testing workflows while ensuring high standards in game development. The guests discuss how approaches to mentorship, onboarding and long-term capability building continue to reshape the profession, particularly as automation and advanced testing frameworks become integral to everyday processes.
Later, the discussion considers how the main topic keyword influences recruitment, progression pathways and cross-disciplinary collaboration. It emphasises the value of structured learning environments that support continuous improvement and strengthen overall studio performance. With attention to both technical and human factors, the episode offers a wide view of how QA functions are adapting to meet the challenges of contemporary game production.






