Podcasts

Evo Gaming #367 – Game As A Service

Meet the speakers

Jingna Zhu

Producer At Sharkmob

Thijs Schipper

Game Design Director At Total Mayhem Games

George Leonard Heim

Project Lead At Amber Studio

Aleksandar Filipov

Studio Lead Game Designer At Beast Burst

Today's host

Harvey Anderson

Today’s episode is hosted by Harvey Anderson and they are joined on the podcast by Jingna Zhu, Producer at Sharkmob, Thijs Schipper, Game Design Director at Total Mayhem Games, George Leonard Heim, Project Lead at Amber Studio and Aleksandar Filipov, Studio Lead Game Designer at Beast Burst.

The conversation explores how modern studios navigate shifting expectations around game as a service, touching on the evolving nature of player communities and the demands of continual content delivery. The guests outline how development teams balance creative ambition with long-term support while maintaining agility in an increasingly competitive market.

The exchange highlights trends shaping contemporary production workflows, including cross-disciplinary collaboration, live balancing and sustainable design strategies. As the discussion broadens, it offers insight into how studios manage scalability, integrate feedback loops and refine operational processes to keep games thriving post-launch. By considering both technical and creative perspectives, the episode sheds light on how service-driven models continue to influence the wider gaming landscape.

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