Podcasts

Evo Gaming #365 – How To Stop Fires Before They Start

Meet the speakers

Cenildon Muradi

Lead UX/UI Artist At Metamoki

Elvira Kucherenko

Art Manager

May Villani

UI/UX Director At Tiny Wizard Games

Thiago Parizi

Lead UX Designer

Today's host

William Thompson

Today’s episode is hosted by William Thompson and they are joined on the podcast by Cenildon Muradi, Lead UX/UI Artist at Metamoki, Elvira Kucherenko, Art Manager and May Villani, UI/UX Director at Tiny Wizard Games, Thiago Parizi, Lead UX Designer.

The conversation explores how game teams can strengthen their creative processes to anticipate challenges early and avoid production fires. By reflecting on communication patterns, workflow alignment and the importance of clear design intent, the guests unpack how strong UX and UI foundations contribute to smoother development cycles and a more reliable delivery environment.

The exchange highlights approaches that help teams stay adaptable while managing competing demands in fast-moving production settings. It also considers how consistent player experience principles, proactive planning and structured collaboration can prevent issues before they escalate. Throughout the discussion, the emphasis on reducing development fires sits within a broader look at sustainable game design and effective creative leadership.

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