Today’s episode is hosted by Harvey Anderson and they are joined on the podcast by Niamh Loughran, Producer at Hyper Luminal Games, Ryan Butler, Producer at Jagex Games Studio, Kimberli Kuvaja, Development Coordinator at Remedy Entertainment Plc and Emanuele Ardolino, Producer at Bohemia Interactive.
The conversation explores what makes gaming fun by examining how studios craft meaningful play experiences through thoughtful mechanics, intuitive design and emotional connection. It highlights the balance between creativity and structure, showing how teams shape engagement by refining ideas, testing concepts and understanding the needs of diverse audiences. The theme of fun in games naturally anchors the discussion as the guests reflect on what keeps players invested.
Later, the exchange highlights how evolving technology, shifting expectations and collaborative development approaches influence the way fun is designed and delivered. As the industry grows more complex, the conversation returns to the central idea of crafting enjoyable experiences, emphasising how innovation, iteration and strong communication help teams create memorable and lasting moments for players.






