Podcasts

Evo Gaming #354 – How Does Data Drive Development

Meet the speakers

Tejas Oza

Lead Game Designer At Double Eleven

Hans Emil

Lead Game Designer At Dynasty Studios

Erik Brandtman Christersson

Project Manager At ELK Studios

Today's host

Harvey Anderson

Today’s episode is hosted by Harvey Anderson and they are joined on the podcast by Tejas Oza, Lead Game Designer at Double Eleven, Hans Emil, Lead Game Designer at Dynasty Studios, and Erik Brandtman Christersson, Project Manager at ELK Studios.

The conversation explores the journey from concept to implementation, focusing on prototyping and pre-development validation. The exchange highlights how early testing and iterative design ensure ideas are viable, align with creative goals, and reduce development risks. Listeners will gain insights into structured validation processes, efficient project planning, and maintaining team alignment during early stages of game development.

The discussion also touches on balancing creative vision with practical constraints, refining mechanics through experimentation, and leveraging feedback to optimise outcomes. Professionals and enthusiasts will discover actionable strategies for transforming ideas into polished, playable experiences while streamlining workflows and mitigating potential challenges in the production pipeline.

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