Host Nina Fallows dives into the strategies behind building high-performing art teams in the gaming industry. Joining the discussion are Nemo Filipovic (Principal Artist, Prodigy Games), Michael Penta (Art Director, Behaviour Interactive), Josh Hickey (Technical Animation Director, Eidos-Montréal), and Justin Coury (Principal Technical Environment Artist, Survios). Together, they explore team dynamics, cross-discipline collaboration, and the evolving roles within game development pipelines—insightful for anyone passionate about game art, production leadership, and studio culture.