Host Aaron Reeves dives into the art of storytelling through sound with Dan Wakefield, Audio Director at Rubarb AS; Arild Iversen, Audio Director at Funcom; Zevik Perry, Audio Director at Infinite Mana; and Hugo Bastien, Audio Director at Anchor Point Studios. This episode explores how sound design shapes narrative immersion in gaming, from environmental effects to emotional audio cues. Gain insight into the techniques and tools that these creative leads use to build compelling, story-rich experiences through audio in modern video game development.