Host Elliot Tripp is joined by Dzianis Klimashonak, Senior Concept Artist at GSC Game World; Anton Guzeev, Character Art Supervisor at CI Games; Toni, Senior Concept Artist at Zynga; and Oskar Pettersson, Studio Manager at House of How Sweden. Together, they delve into how visual storytelling and artistic direction enhance player immersion in games. From concept design to character development, this episode explores how game art shapes narrative, atmosphere, and emotional connection in modern interactive experiences.