Host Jamie Manton explores what it means to put people at the center of gaming culture with Ryan Taylor, Lead L&D at Rare; Yasmina Fadel, Co-Director at Maximalist Ltd; and Graeme Monk, Executive Producer at Square Enix. Together, they dive into leadership strategies, inclusive development practices, and how studios can prioritize human experience in every aspect of game creation. This episode offers powerful insights into the evolving dynamics of the gaming industry and the future of people-first development strategies.