Host Andy Bargh explores the art and science of game and level design with Jeroen Coessens, Senior Game Designer at Ubisoft RedLynx, Misha Novomotu, Lead Game Designer at Rovio, and Tobias Dorrich, Lead Level Designer at Yager. Discover how these experts shape immersive gaming experiences, from conceptual design to crafting compelling levels. Learn about the latest trends in player engagement, creative challenges, and the evolution of design methodologies that define the modern gaming landscape. Essential insights for game developers and enthusiasts alike.